QA Programs: Loud Runner, Test Director, Winrunner
QA Methodology: Software Development Life Cycle (SDLC), Regression Testing
Rich Media Banner Ad Development, Five By Five Digital LLC - Santa Monica, CA 05/14 - 06/14
Contracted to develop Flash banner ads for the games Call of Duty, Destiny and Assassin's Creed.
This work involved AS3 coding and timeline animation, adding click thru tags and integrating swf files into Sezmek Ad
Flash Development, The Designory Inc. - Long Beach Angeles, CA 08/11 - 01/14
Flash AS3 and HTML Digital Brochures - Worked with creative directors and technical manager to develop Flash AS3 Digital Brochures. Responsibilities included writing AS3 code, designing timeline animations and creating/modifying inline video players. Also worked on the HTML version of the brochures developed within a Backbone/Marionette framework.
Penisula Hotel Adobe Air for iPAD App - Responsible for designing XML schema and AS3 coding project with MVC design pattern.
Developed and designed content management application for BreatheCLEAR Institute for Sinus and Allergy
Relief. The application stores and updates patient allergy results, runs algorithms to create treatment
Flash Developer, Isaac Daniel Group - Los Angeles, CA 09/10 - 05/11
Developed flash interfaces for a streaming movie service. The interface was a carousel design that allowed
the user to select and purchase movies, play trailers and review customer account information. The interface
worked with a C# backend via external callbacks. Other responsibilities included preparing UI demos for
clients Warner Brothers and Disney, reviewing UI products, researching companies to help with development
efforts and consulted on design styles and user interfaces.
Flash Developer/Quality Assurance Engineer, World Winner/Game Show Network Interactive - Los Angeles, CA 08/04 - 03/08
Designed the single shooter flash game Catapult. The theme of game was a medieval catapult that shot
projectiles at various types of targets i.e. animated knights, moving wagon, fortified castle, walls,
barrels and helmets. Once targets are destroyed the player moves to the next level. Modified the
existing AS2 code base, which contained well over 10,000 lines of code. Designed eight game levels with
various degrees of difficulty. Created most art assets needed for the game using Adobe PhotoShop and Adobe Illustrator.
Quality Assurance Engineer that led the testing efforts in website localization project which involved converting
our US based website to that of another country's language, currency and other customizations required
for the given country. Also Tested casual game websites in our network of affiliates: MSN, AOL, GSN, and many more.
Quality Assurance Engineer, Organic Inc., - Bloomfield Hills, MI 05/00 - 01/03
QA lead for Dodge and Dodge Motor Sports websites and the web applications developed for those sites. Stress/Load tested web
applications using Load Runner. Wrote Quality Assurance Plans and Quality Test Scripts (manual and automated).
Worked with Project Engineers and Project Managers to ensure testing scope, schedule and standards were being maintained. Tested application functionality and user-friendliness. Promotion of code to Sun UNIX platforms. Report test results and site design issues.
Systems Engineer, Hewlett Packard Enterprise Services (formally Electronic Data Systems) - Troy, MI 08/89 - 03/99
Information Analyst - Supported subsystems running on IBM mainframe that stored and updated automobile information in a DB2/IMS database environment.
Systems Engineer - Worked as a member of a development team responsible for porting 22 CGS (General Motors primary CAD design tool) design operators into Unigraphics CAD system.
Western Michigan University - Kalamazoo, MI Bachelor of Science in Engineering Graphics